Real-time Graphics
This project was created for the course "Real-time Graphics Programming for Games 1"
The objective of the assignment was to create a scene with objects that were textured and affected by a directional light. It was basically just simulating a real game engine without the physics part.
The project is available on GitHub here.
Basic Movement
It was required that we had at least four objects that were textured and affected by the directional light. The objects had to be constantly moving or rotating.
This video shows the basic scene setup.
Moving the Light Source
It was also required that you could modify the directional light's color and direction.
This video showcases some of the settings that can be changed in real-time.
Post-processing Effects
This video showcases the color inversion post-processing effect.