Amor Ex Machina
Amor Ex Machina is a vertical slice of a 3D stealth / puzzle game done over the course of eight weeks by seven second-year game design students at Uppsala University.
More information about the game and the team can be found on itch.io.
Below, I have listed some of my responsibilities throughout the project as one of the team’s two programmers.
Responsibilities
Main puzzle programmer
Core gameplay mechanics
Incorporated SFX and music
Animation and animation states
Created the save system
Tools programming, extending / customizing GUI as to ease the burden on the non-programming level designers.
Liason between level designers
Helping out with level design and design in general
Lighting / Shaders
Helped out with AI behavior and characteristics
Play-test
Quality control