Cast by Light
Cast by Light is an award winning 2D single player puzzle platformer game played on arcade, PC & mobile created by our team of six people.
More information about the game and the team can be found here.
Below, I have listed some of my responsibilities throughout the project as one of the team’s two programmers.
Responsibilities
Shadow / Sun mechanic
Custom Mesh Generation.
Working with shaders.
Created all the different platforms and their types
Glass, light-sensitive, pressure plates/buttons and regular.
Stationary, moving and/or easing, rotating, platforms that played particle effects or a combination of these.
Level creation in Unity.
Tools programming, extending / customizing GUI.
Simplify scripts to only show required / wanted information based on needs.
Indicating where and how the platforms would move.
Safe zones / checkpoints
Bore the sole responsibility of the creation of the mobile version.
Programmed and set up arcade input.
Animation / animation states and player controller.
Game Design.
Level Design.
Play-tester / Quality control.